

There are four geographically diverse areas to explore, with a total of sixteen courses. Progression in Lonely Mountains downhill is made by beating the challenges you are set in order to unlock new mountains and even new bikes. With practice and repetition you will improve – learning to shave seconds off your personal best by timing your turns and use of the boost ability to make your polygonal rider floor it briefly, seeking out the shortcuts which often come with a degree of risk, but rich rewards when it comes to getting your ass down to the finish line as quickly as possible. These may be based around achieving completion in a certain amount of time, getting to the end without hitting an obstacle or crashing, which you will do with alarming regularity to begin with.
Downhill game for pc series#
The game helpfully lets you have a completely unembellished stab at each track before throwing a series of goals and conditions at you. The fundamental aim is simple – get down to the bottom of each course, in the shortest time. It’s not trying to be an accurate depiction of a sport it is essentially a taut racer, that just so happens to also give a fair impression of steering a bike that is careering down a hill. It’s the Switch conversion of one of the best indie games of recent times, and is a corker.ĭespite sounding like it should be a brand of hipster hiking attire, Lonely Mountains: Downhill plays out like an isometric, downhill spin on Micro Machines, or classic Neo Geo rally arcadester Drift Out. Thankfully my second bike outing discards the serious portrayal of endurance cycling, instead offering a wonderfully stylised depiction of downhill mountain-biking. The last time I looked at a game involving a bicycle was the staggeringly bad, po-faced 2013 Tour De France sim, which married simplistic button holding tedium to the prospect of watching cyclist arses bob up and down.
